I began working on Floe in zbrush a few days ago. I have been working on her on an off amongst other projects. I plan on getting her upper body done first then move on to the lower (tree) part of her. Some crits are welcomed.
This is the zbrush screen cap. I am making it a point to learn anatomy, since all i have been doing is mechanical models. not quite where i want it, but then again zbrush comes with a steep learning curve.
Here we have the updated and altered base model which was made in 3d s max 09. Not much to say about this except i was more concerned with edge loops and correct topology
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About Me
- Bakia Parker
- I am currently a Freelance 3D Modeler. My work is strongly influenced by my obvious obsession with anything sci-fi and mechanical. The subject matter in my artwork has always been conceptual machinery (robots, bikes, cars, spaceships, and so on). I take great pride in applying my understanding of real world machine functionality and look to my pieces. The end results are highly detailed production and real-time ready models. The life of an artist is a non-stop learning process filled with overcoming obstacles, challenges and meeting deadlines. If there is one thing the art world has taught me, it’s that “You never know what you are capable of unless you are pushed beyond your limits.”
Fellow Artists
- 3D Gundam Models
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- The Art Centre
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- Tom Davis Blog
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