May 5, 2010

Drawing Again

So I have some time off from work and decided to work on my drawing. I enjoy drawing mechanical shapes and objects so here are the first two pages in my new sketchbook.





Feb 5, 2010

RSD-X-0n3

I decided to participate in 3D Total's February speed modeling challenge. The Rules are...you get 240 minutes (4hrs) to model any kind of solar powered drilling machine for an ice planet. The link to my WIP thread is http://forums.3dtotal.com/showthread.php?t=73476
The due date for entries and submissions are Feb 28th.

Final Image

Here are some screen grabs of my progress so far.



239 Minutes in....with One minute to spare. I'm DONE!!!


This is 210 Minutes in...

This is 115 Minutes in...


This is 50 Minutes in...


This is 30 Minutes in...

Danny got inspired by Neil's hamster, which in turn inspired me. I mean its a hamster controlled robot for crying out loud. There is no way this is gonna end well and I want to be part of it. Danny's concept is on the lower right of some of the renders. Still a W.I.P. Start at the bottom of the post and work your way up, to see my work flow.





Ok so as you can see, I enjoy this phase of modeling. Its the little details that count. Bolts, nuts, wires, tubes, gears, and rivets, you make one and duplicate the hell out of it. Using a process known as kit-bashing, I used parts from older models that are close to the shape I need and rework them into this new one. No sense in always starting a new piece from a cube. Save yourself some time and kit-bash.





Here's where the fun comes in. Details, details, details. Personally I get carried away and begin deviating from Danny's concept. In most cases (especially when working from sci-fi concepts); As an artist you have to take some liberties. I took some liberties in applying some real world functionality to this robot. Let me re-phrase that, I faked it to look like it would work in the real world. Granted most of it is going to be hidden, but I don't mind spending 3-4hrs on a section of a model that's almost never going to be visible. It just makes me feel good about myself knowing its there.



Using a simple lighting rigg, I check for problem areas. You might notice that you have all this detail on your model and it looks fantastic in the default viewport, but once lights and shadows come into play you realize that your geometry doesn't flow as you had hoped. In my case, Danny pointed out that the air vents in the robot's chest were too big and had warped edges. His heels also seemed too "dough-ey" for my taste.

Once the overall form has been fleshed out, I begin implementing some hard surface modeling techniques. At the same time I add a new level of detail through out the piece. I never focus on just one part. The same applies to drawing. You want to keep moving around the piece. The more time you spend over-developing an area during this phase makes the end piece look odd. Certain spots would look great while others have obviously been neglected.



Here I began using basic geometric shapes such as spheres, pyramids, and cylinders to block out the silhouette of the character. At this point I am not overly concerned with detail. Form is what counts. Ok so I lied. I got carried away and put some details in his knees...sue me.



I started off with simple Spline shapes to get a base form and pose for the character. Doing this not only helps me maintain proportions, but also helps me get a good sense of the character's mannerisms. I was taught to model characters in a "T" pose. I find doing that boring sometimes and the character seems lifeless, no matter how much detail or character specific traits I add during the modeling process. As you can see, the pose I chose gives a hint of arrogance and badass-ness. The big pay off for me is that underneath all that its just a hamster.

Oct 26, 2009

DemoReel

I finally got around to uploading my graduation demo reel on vimeo. I am in the works on creating a new reel. This will do for now.


Bakia Parker Hard Surface Modeling Demo Reel 2009 from Bakia Parker on Vimeo.





Sep 26, 2009

Freelance

Doing some work on the side for a friend of mine. He runs an African entertainment music and television site. He wanted a 3D look to his existing logo. This is my first attempt, there's going to be more.


Sep 6, 2009

Mustang Update WIP 2

Did some more work on the mustang. These are just lighting and material test. I still have a boat load of modeling to do. I plan on having an interior done as well.

Aug 13, 2009

Daily Exercises

Some sort of a Goblin sketch done by Danny. I hope to get more head sketches from him to work on.

The female is a combination of various Star Trek Voyager alien designs combined into one. There's some Klingon, T-laxian, and Hirogian elements on her.

The King is what i could get done in about 2hrs. Its based on King Balor from HellBoy 2.

Aug 8, 2009

Daily Exercises

I have been doing a lot of daily exercises they are starting to turn out OK. They usually average about an hour a piece. so here is one.

Feb 16, 2009

Floe W.I.P

I began working on Floe in zbrush a few days ago. I have been working on her on an off amongst other projects. I plan on getting her upper body done first then move on to the lower (tree) part of her. Some crits are welcomed.



This is the zbrush screen cap. I am making it a point to learn anatomy, since all i have been doing is mechanical models. not quite where i want it, but then again zbrush comes with a steep learning curve.





Here we have the updated and altered base model which was made in 3d s max 09. Not much to say about this except i was more concerned with edge loops and correct topology

Jan 4, 2009

Gundam W.I.P

Been working on a Gundam for a while now. Started out as a redesign for Heavy Arms Custom, but i ended up going for a completely original Gundam. So now i gotta come up with a name for it.

Dec 30, 2008

Dragon Bike W.I.P

Yet Again i changed the motif of the bike. I cant seem to decide.